In an era where digital landscapes are continually reshaping the way we learn, teach, and engage, the advent of academic esports stands at the forefront of educational innovation. Distinct from the realms of casual gaming and competitive esports, academic esports...
In this article by Assistant Professor of Sport Management, Lindsey Darvin, the complex question, why college esports teams in the United States are dominated by men, is portrayed under a lens of toxicity only. I think the complex issue of lacking gender diversity,...
Project Overview “Handbook of Esports” Past esports books focus on specific areas of esports (e.g., esports medicine, esports business/management, esports history, collegiate esports, etc.). A reference source is lacking in the literature that provides a...
The Esports Integrity Commission (ESIC) hosted a one-day summit for key stakeholders in the esports industry to gather and share knowledge on the 13-14th April 2022. I had the pleasure of attending with help from the Esports Research Network (ERN), with many other...
Valorant is the great challenger to CS:GO and Mitch ‘Mitchman’ McBride is a font of knowledge on both. As a VALORANT commentator and analyst it’s literally his job to know more than everyone else. Oh and he also has a degree in quantum physics going...
Stephanie Harvey (missharvey), former CS and CS:GO player and World Champion and now Director of Franchise Development and Outreach for Counter Logic Gaming (CLG), joins Steph & Brian to talk about diversity and inclusion initiatives in esports. It’s clear...