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Reconsidering the Value of the Esports Industry: New Research & New Thinking

Reconsidering the Value of the Esports Industry: New Research & New Thinking

by | | Research, Speeches, and Articles

The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...
The parallels of golf and esports: History repeated?

The parallels of golf and esports: History repeated?

by | | Research, Speeches, and Articles

An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to an ongoing and often emotional discussion within the esports ecosystem as well as outside of it. The widespread underlying assumption is that esports needs...
Esports and the “crisis” of masculinity in games

Esports and the “crisis” of masculinity in games

by | | Research, Speeches, and Articles

The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...
Foundation of the Esports Research Network Association

Foundation of the Esports Research Network Association

by | | Research, Speeches, and Articles

On July 7, 2020, the Esports Research Network (ERN) held their second formalization meeting and with 50 founding members present online through Zoom, the statutes were ratified and the first official board members were voted for their first one year period. This...
Psychological and Physiological Stress in Esports

Psychological and Physiological Stress in Esports

by | | Research, Speeches, and Articles

Playing esports can be considered a motivated performance (e.g., Pedraza-Ramirez et al., 2020) that if played competitively should lead to a psychophysiological stress response (e.g., Leis & Lautenbach, submitted). In general, stress is an interactive...
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