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Esports in Space: Developing Games with Esport Potential

Esports in Space: Developing Games with Esport Potential

by | | Research, Speeches, and Articles

The goals of the esports research network include working with industry to help develop a sustainable future for esports. We love to work with both the big players but also the smaller players on this amazing and ever growing scene. Hunternet Starfighter is a...
Will Partin discusses “Esports as a Cultural Industry” on The Esports Research Report

Will Partin discusses “Esports as a Cultural Industry” on The Esports Research Report

by | | Research, Speeches, and Articles

William Partin is a Researcher at the Data & Society Research Institute and an Affiliate at the Center for Information, Technology, and Public Life at University of North Carolina. He researches platform governance. The podcast is now available to subscribe for an...
Esports and the Olympics? – 4 ERN members give their thoughts

Esports and the Olympics? – 4 ERN members give their thoughts

by | | Research, Speeches, and Articles

The Olympics and esports is one of the eternal questions that comes up with each new announcement by the IOC such as the recent 2020+5 list of recommendations. It seems clear that game such as League of Legends or CSGO are unlikely to be considered as events anytime...
Reconsidering the Value of the Esports Industry: New Research & New Thinking

Reconsidering the Value of the Esports Industry: New Research & New Thinking

by | | Research, Speeches, and Articles

The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...
The parallels of golf and esports: History repeated?

The parallels of golf and esports: History repeated?

by | | Research, Speeches, and Articles

An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to an ongoing and often emotional discussion within the esports ecosystem as well as outside of it. The widespread underlying assumption is that esports needs...
Esports and the “crisis” of masculinity in games

Esports and the “crisis” of masculinity in games

by | | Research, Speeches, and Articles

The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...
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