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The goals of the esports research network include working with industry to help develop a sustainable future for esports. We love to work with both the big players but also the smaller players on this amazing and ever growing scene. Hunternet Starfighter is a...
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William Partin is a Researcher at the Data & Society Research Institute and an Affiliate at the Center for Information, Technology, and Public Life at University of North Carolina. He researches platform governance. The podcast is now available to subscribe for an...
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The Olympics and esports is one of the eternal questions that comes up with each new announcement by the IOC such as the recent 2020+5 list of recommendations. It seems clear that game such as League of Legends or CSGO are unlikely to be considered as events anytime...
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The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...
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An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to an ongoing and often emotional discussion within the esports ecosystem as well as outside of it. The widespread underlying assumption is that esports needs...
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The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...