by Stephanie Orme | Jul 9, 2020 | Research, Speeches, and Articles
The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...
by Oliver.Leis | Jun 12, 2020 | Research, Speeches, and Articles
Playing esports can be considered a motivated performance (e.g., Pedraza-Ramirez et al., 2020) that if played competitively should lead to a psychophysiological stress response (e.g., Leis & Lautenbach, submitted). In general, stress is an interactive...
by Tobias.Scholz | Dec 19, 2019 | Research, Speeches, and Articles
The phenomenon of esports escaped its niche in recent years and became an integral part of the digitized society. Esports titles like League of Legends fill arenas and events like the DreamHack evolved into festivals that attract so many people that a small city like...
by Esports Research Network | Nov 21, 2019 | Research, Speeches, and Articles
On November 27th and 28th 2019, the Esports Research Network with the Media, Management & Transformation Centre from Jönköping University will be hosting our first official symposium. The purpose of the symposium is to bring the worlds of research and industry...