Amanda Cote talks casual games, gaming culture, esports and her book ‘Gaming Sexism’ on the Esports Research Report
Amanda Cote (@accote) is Assistant Professor of Media Studies/Game Studies at the University of Oregon School of Journalism and Communication. While her past research has focused more on individual game play, she's now addressing collegiate esports as part of the UO...
Esports in Space: Developing Games with Esport Potential
The goals of the esports research network include working with industry to help develop a sustainable future for esports. We love to work with both the big players but also the smaller players on this amazing and ever growing scene. Hunternet Starfighter is a...
Will Partin discusses “Esports as a Cultural Industry” on The Esports Research Report
William Partin is a Researcher at the Data & Society Research Institute and an Affiliate at the Center for Information, Technology, and Public Life at University of North Carolina. He researches platform governance. The podcast is now available to subscribe for an...
Esports and the Olympics? – 4 ERN members give their thoughts
The Olympics and esports is one of the eternal questions that comes up with each new announcement by the IOC such as the recent 2020+5 list of recommendations. It seems clear that game such as League of Legends or CSGO are unlikely to be considered as events anytime...
Reconsidering the Value of the Esports Industry: New Research & New Thinking
The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...
The parallels of golf and esports: History repeated?
An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to an ongoing and often emotional discussion within the esports ecosystem as well as outside of it. The widespread underlying assumption is that esports needs...
Esports and the “crisis” of masculinity in games
The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...
Foundation of the Esports Research Network Association
On July 7, 2020, the Esports Research Network (ERN) held their second formalization meeting and with 50 founding members present online through Zoom, the statutes were ratified and the first official board members were voted for their first one year period. This...
Psychological and Physiological Stress in Esports
Playing esports can be considered a motivated performance (e.g., Pedraza-Ramirez et al., 2020) that if played competitively should lead to a psychophysiological stress response (e.g., Leis & Lautenbach, submitted). In general, stress is an interactive...
Contextualizing the Esports stand of the DOSB (German Olympic Sports Association)
The Deutscher Olympischer Sportbund (DOSB), which is the German federation for sport, says, that esports is no sport. From a historical point of view, the DOSB has changed its argument several times. Starting with arguments about physical activity, over allegedly...