Reconsidering the Value of the Esports Industry: New Research & New Thinking
The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...
The parallels of golf and esports: History repeated?
An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to an ongoing and often emotional discussion within the esports ecosystem as well as outside of it. The widespread underlying assumption is that esports needs...
Esports and the “crisis” of masculinity in games
The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...
Foundation of the Esports Research Network Association
On July 7, 2020, the Esports Research Network (ERN) held their second formalization meeting and with 50 founding members present online through Zoom, the statutes were ratified and the first official board members were voted for their first one year period. This...
Psychological and Physiological Stress in Esports
Playing esports can be considered a motivated performance (e.g., Pedraza-Ramirez et al., 2020) that if played competitively should lead to a psychophysiological stress response (e.g., Leis & Lautenbach, submitted). In general, stress is an interactive...
Contextualizing the Esports stand of the DOSB (German Olympic Sports Association)
The Deutscher Olympischer Sportbund (DOSB), which is the German federation for sport, says, that esports is no sport. From a historical point of view, the DOSB has changed its argument several times. Starting with arguments about physical activity, over allegedly...
Quantifying Energy Expenditure and Cognitive Fatigue of Esports Athletes During Competition
Although Esports is undergoing continual and rapid growth, reaching more than 450 million spectators worldwide (Russ, 2019), there is no comprehensive research investigating the physiological demands of Esports, nor any trialed exercise interventions aimed at...
Release of a Special Issue on Esports in the International Journal on Media Management
In the Issue of the International Journal on Media Management, a special issue edited by Tobias Scholz was just released. The focus was on the deciphering the world of esports and how this field is impacting the current media management research. Esports is a unique...
GAMESYM 2020: A (future) symposium on young people, mental health, live-streaming and esports
Research into esports is a burgeoning field, with scholars from a range of disciplines such as marketing, business, cultural studies and sociology coming together to explore the salient opportunities and challenges faced by those play video games professionally and as...
Research Center for Esports Law of the University of Augsburg cooperates with the ERN
The Research Center for Esports Law of the University of Augsburg ("FeSR") and the Esports Research Network ("ERN") concluded a cooperation agreement in February 2020 to advance research in esports. The objective is to conduct valid and relevant fundamental research...